Installation¶
Scelo Atlas is a C++ plugin for Unreal Engine 5.8. It compiles once on first build and needs no further tooling after that.
Prerequisites¶
- Unreal Engine 5.8 installed via the Epic Games Launcher
- A C++ toolchain:
- Windows — Visual Studio 2022 with the "Game development with C++" workload
- macOS — Xcode
- Linux — the clang toolchain
- A C++ UE project. A Blank C++ project is fine; a Blueprint-only project will prompt to convert when it detects plugin source — accept it.
Install steps¶
- Close the Unreal Editor.
- In your project folder, create a
Pluginsdirectory if it doesn't exist:MyProject/Plugins/ - Unzip the plugin so you get:
MyProject/Plugins/SceloAtlas/SceloAtlas.uplugin(plusSource/,Content/,Data/,Docs/…) - Right-click
MyProject.uproject→ Generate Visual Studio project files. - Open the generated solution and Build (Development Editor | Win64) — or simply double-click the
.uprojectand let the editor offer to compile. - In the editor: Edit → Plugins, search "Scelo Atlas", confirm it is enabled. It auto-enables, and the Niagara and Water engine plugins are pulled in automatically as declared dependencies. Restart if prompted.
- Verify: the Tools menu now contains Scelo Atlas — Quick Start.
First build notes¶
v0.2.1 compiles clean on UE 5.8.0 (Windows/MSVC). If you build against a different engine version, minor API drift is possible — read the first error only, fix, rebuild. If a Niagara include fails, confirm the Niagara plugin is enabled in your project.
Smoke test¶
- Press Play in any level — an empty level is fine.
- Open the console (
~) and run:Scelo.RunMonteCarlo 10000 - The Output Log should print:
Scelo Atlas: starting Monte Carlo — 60 locations, 20 events, 10000 years.and, a moment later:Scelo Atlas: Monte Carlo complete. Years=10000 AAL=… TVaR99=… AEP250=…
That's the whole engine working: the bundled Florida portfolio, the Atlantic catalog and the vulnerability curves, priced over 10,000 simulated years on a background thread.
Continue to the Quick start.
Uninstall¶
Delete MyProject/Plugins/SceloAtlas/ and regenerate project files. The plugin stores nothing outside its folder except files you explicitly export.